kudo : KUDO eliminates language barrier by allowing attendees and interpreters to connect remotely from anywhere, using web or mobile, through a state-of-the-art cloud-based multilingual platform. - debbiebissett.com

KUDO eliminates language barrier by allowing attendees and interpreters to connect remotely from anywhere, using web or mobile, through a state-of-the-art cloud-based multilingual platform. Participants can join multilingual meetings online, cast votes, ask questions, and view shared documents from a single, easy-to-use interface.

Using now widely adopted WebRTC stack, all communications are low-latency, end-to-end encrypted, and high-definition audio/video. Most importantly, we have reduced adoption friction by not requiring any software download.

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The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.

It was great to give our audience worldwide the same experience as that of on-site guests. The language component was wonderful, and we’re very excited to use KUDO in more of our events.

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The heart of Kodu is the tile-based programming language. The language is high level in the sense that a lot can be accomplished in a very few lines of “kode” compared to traditional programming. The kode is continuously evaluated so that it immediately reacts to any changes in the state of the world. For instance, the sample below shows how to program a character to find and eat all the apples in the game world. Line 1 says that if the character sees an apple, it should move toward it. If there is more than one apple in the world, it automatically chooses the nearest to move toward. Line 2 says that when the character bumps into the apple, it should eat it. The bumped tile is Kodu’s way of telling when two characters are close to each other. Once the apple is eaten, it no longer exists in the world, so the character will then go after the next one and so on until no more apples remain.

Limitation: Our platform works well on MS Edge but due to some technical limitation Screen Sharing feature doesn’t work. We are working to fix this issue in the upcoming platform release.

Having the tiles represent real-world events, actions, and objects helps bridge the gap between a new user’s real-world experience and the often abstract nature of computer programming.

Meet globally, in your own language. KUDO streams real-time interpretation to your web meetings and live conferences, so everyone can speak in their mother tongue.

You are an application administrator who wants to run your application on Kubernetes, without having to learn about Kubernetes internals.

KUDO is a cloud-based Language-as-a-Service video conferencing platform with "live simultaneous translation in multiple languages". Powered by professional human interpreters and assisted by AI, we facilitate business communication between clients, partners, and employees in the language of their choice.

Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.

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The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.

KUDO community meetings take place every 2 weeks on Thursday at 9:00 a.m. PT. (17:00 UTC). We use Zoom and every meeting is recorded for those unable to join live:

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